Sunday, 29 November 2009

First Week of November

This week I began work on the track section of my top down flash game, it has the most scenary and the simplest track type, while the physics is the easiest to work with as the figures provided in the tutorial are almost perfect.

I began by smoothing the edges of the track as much as possible, having looked at racing courses they usually have very flowing tracks so that the cars can maintain good speed and can focus instead on gaining the best racing line and looking for points to overtake at.

Once the track was well constructed and the collision path had been built I begin to draw and design the track itself using the flash drawing tools. I began by choosing an appropriate texture for the road track and add the red and white kurbing on each corner. I also constructed a starting grid, complete with a cheering crowd and a banked corner to be taken at high speeds.



This shows the stands I built, which are animated to include camera flashes.



This shows the red and white kerbing that makes the track more accesible at high speeds.




And finally the banked corner to be taken at high speed. While none of these images are perfect and as they will look in the final result, they give a reasonable representation of what the player should expect to see.

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