This involved completing the first transformation which I achieved by adding the transformation as later frames on the vehicle movieclip and including a hit test collision at the point I wanted the transformation to begin. While I was testing the transformation I animated a "smoke cloud" effect to hide the vehicle while it changed, this was originally only intended to be a placeholder graphic until I had the time to animate something more complex and visually impressive, however the reacing is fast paced and the transformation over in a fraction of a second, I'm beginning to think this animation might be appropriate for the flash demo :)
This is the ramp leading up to the waterborne stage, beneath it is the first hit test marker which will initiate the transformation to a boat.
This is the "smoke cloud" aforementioned, it's only visible for about 10 frames (0.3 seconds) and during most of that time it's fading out, to mimic cloud dispersion.
And here can be seen the final stage of the transformation, the boat hits the water, however at this stage the physics doesn't change, so driving the boat feels unatural.
Here you can see the waterborne area of the race, I tried to define an area in which the player would have to remain, however maintaining the same collision paths that the track area had on either side of the course is unrealistic and doesn't work.
Finally the transformation to airborne, as you will notice, this area of the race track isn't completed yet and still needs creating.
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