This week I finally finished the cambered corner, this is the last planned model to be created for the map, but having got the hang of it now there is a chance I will add a few more if time permits.
I solved the problem of relative axis changing throughout the corner by building it 1 dimension at a time. Firstly I built only a normal flat corner, once this was complete I could forget about the X axis and work on the Z axis.
I raised the far edge up in the centre by an amount that would produce a cross-section angle of 30 degrees, and then gradually reduced it as the corner went both ways to meet the ground before the straight.
Once this was complete I finally worked on the Y axis and stretched the track away from the corner to make the steepest part of the ramp also the widest.
The final result is exactly how I wanted it and I'm very pleased with how it looks in the game.
