Monday, 17 May 2010

Third week of April

This week I began real work on the design document for this project.

So far I have covered some of the more basic aspect such as:

The game I have designed is of the racing genre with one of the key elements being an alternating vehicle structure based on the current geography and environmental influences of the race course.
To elaborate, the race course will not be comprised of only road circuits but will also include much more unusual terrain such as rugged mountainous areas, lakes, canyons and similar. The vehicle would be able to switch via a transformation process to a more suitable form upon reaching each of these unusual terrains.
All vehicle forms will be available to be upgraded and upon reaching certain levels a visual upgrade will also take place changing the appearance of that individual form. Upgrading one form of a vehicle does not improve the other forms so it is important to balance your vehicle.
In order to transform the player will enter a short “bullet-time” sequence during which they will be prompted to enter a button combination very quickly. The more of this combination they get right the more speed is maintained throughout and following the transformation, should the player successfully enter the full four button combination they will receive a slight speed increase for the first few seconds after the transformation is complete. If the combinations lacks one button then there will be no positive or negative effects on the player, however for each button after that which is lost there will be a speed loss following the transformation.
If no buttons are pressed the vehicle stalls and will begin from standing following the transformation.
Completing the combinations promptly and accurately will play a major part in winning during later races; however a good performance in the actual vehicles will still be necessary.

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