The game world is split into six regions; North America, South America, Europe, Africa, Russia and Asia. Just like in the real world each of these regions offers massively differing environments to race in.
Several areas are not included as regions simply because they would not offer differing environments from those already provided by the current regions. These primarily include Greenland and Australia.
Greenland would provide a terrain heavily iced and often covered in snow, with many off-road areas, however this same environment is provided by Russia in the northern Serbian regions.
Australia would provide a similar off-road environment however this time with more focus on the desert regions, however this is very similar to the African environment.
Each of the other regions would provide similar environments to those that can be currently found in those areas, the game will not be far enough in the future for aspects such as global warming to have had a major impact on regional weather and climates.
North America will be the beginner area, the lowest leagues will be held here and there will be very structured and organised racecourses, this is to provide the player with a gentle learning curve and the option to concentrate on aspects of the race such as the transformation and mastering the need to adjust your driving style for each vehicle form.
The majority of track sections will either be closed off city streets or professional racecourses although abandoned airfields and twisting country roads may also be used occasionally.
After becoming successful and making a name for yourself in the North American amateur leagues you receive a strange invite to join a Russian racing league. Curiously Russia itself does not have an official racing league and all the races in this region are illegal unofficial races. However the increased competition and more importantly the massive prize fund provided by rich Russian business. Due to the races being illegal they are mostly held at night, this will provide the player with a new difficulty to consider especially when racing either a waterborne or airborne section, with the absence of streetlights to highlight the racecourse players will have to rely heavily on the interface to provide information and the limited vision that would be provided by the moon.
The South America racecourses are the official intermediate league and after completing the Russian region your vehicle should now be upgraded to a level where you can enter these and compete with the semi-professional racers you will encounter here. The tracks here will have a high quantity of waterborne sections and off-road sections in various areas including several in a series of rainforests throughout Brazil.
With massive amounts of unused land Africa provided a suitable location for large companies to build their own racetracks and fill them with advertising. A series of professionally built racecourses can be found in the remote wilderness of Africa, most of the off road areas in this region will either be compacted earth or sand, however the environment also effects the track sections when vicious sandstorms obscure the players vision or drifts of sand blown across the road provide low grip areas which will cost the player momentum and speed.
The tracks may be more apparent and obvious, however they will be designed to be challenging and will have alternating high speed and low speed corners making the player work hard and control the speed of the vehicle well to prevent the loss of control.
The official professional league covers the vast far eastern countries and features racecourses primarily in China, India and Japan. The races, while being professional are not always purpose built as the nature of the sport requires such massively altering terrain that the most ideal locations are not always the easiest to build upon.
Races will range from the urban city of Tokyo to the race fields in Southern China and will on average be significantly longer than previous races testing the player’s prolonged concentration and endurance. This will also be the first league in which nitrous can be used to provide speed boosts when needed, this provides the player with the challenge of finding the most suitable times to use this advantage, remembering of course that the other racers will have the same tools at their disposal.
There will be several night time races in the Asian region, but unlike previous night time races they will be well illuminated.
The highest league and the most challenging races take place in various countries across Europe, including several well known racecourses from modern motorsports such as Monte Carlo and Silverstone. The vehicles by this stage have been upgraded to extremely high speed and high performance and the races, while being long, are fast paced and dangerous, the only way to keep up with the competition is to push your vehicle to its performance limits.
Well timed acceleration and breaking will be crucial to conquer this league and the NPC racers will be very unlikely to make errors or provide obvious passing opportunities. However the highest vehicle upgrades will now be available although they will have high costs.
Although there will be several modern racecourses they will have been altered slightly to meet the requirements of the game, for example Monte Carlo is a street course but to incorporate an airborne and a waterborne section the players will leave the racetrack when it comes close to the marina at the end of the current course and continue around the marina firstly in airborne form and later in waterborne before returning to the track further along.
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