Friday, 2 April 2010

First Week of March



This week I began remaking the stadium in 3ds max. While the original version was graphically impressive and high detailed it was constructed in a way that was not compatable with Unreal. The model COULD be imported into unreal but could not be textured correctly unless I had a premade UVW texture made from 3ds max, which isn't possible unless you construct the entire model from only one poly which has been manipulated and extruded to make the exact shape required.

This took several attempts to get right because although it looks like a simpler overall shape than the ramp, it is in-fact much more complicated to produce.

No comments:

Post a Comment