Sunday, 7 March 2010

Fourth Week of February

This week I began adding static meshes around the lake and waterfall to make it more realistic. I added trees around the edge of the lake and included particle emmiters to blow leaves accross the track.




I added static meshes inside and under the waterfall to give it depth and a realistic reaction when it reaches the water as well as static meshes along the tops of the cliffs to break the uniform lines the terrain tool had left.



I also added particle emmiters to the lake to release bubbles in the water, these are hard to show as they are quite small but the effect makes the water seem much more realistic.

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