New Year, New Task
This week I began work on the 3D unreal map, I began simply by covering several tutorials on using the Unreal 3 Editor, I hadn't used this version before and was unfamiliar with many of the tools.
The first noticable change is that the newest version of the Unreal Editor uses additive level design, where the versions I was familiar with had all used subtractive.
This however was a welcome change, because additive building allows for MUCH easier constuction of outdoor levels, which in this example will be the case.
I focused the attention of my tutorials on terrain building, editing and manipulation as well as looking at sky-domes and how to customise them. This was neccessary as the terrain for my level requires a vast array of environments, including a reasonably flat area for the track, a large bowl for the lake, a severe valley for the flight stage and rough, but not impassable terrain for the off-road section.
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