Wednesday, 24 February 2010

First Week of Febuary

This week I encountered several difficulties when I began work on the cambered corner, originally I planned to build this using BSP brushes in unreal, but because the yaw and roll do not change relative to the object there is a stepping effect that becomes most visable once the corner has undergone 45 degrees of it's turn.



Another problem I have encountered which I have been unable to explain so far is a series of black dots that cover the map in a broad arc from one side to the other.

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